The last 2 levels don’t feel as “intuitive” as all the others (there’s a mechanic that I found hard to predict/visualise) but this was really fun! So impressive for 48 hours!
Thank you for the feedback, I definitely agree that the mechanic you are referring to was unintuitive. I realized it existed towards the end of the jam and, since it was consistent and logical and led to some interesting puzzles, I decided to leave in those puzzles that used it. If I were to go back, I would have changed up how the mechanics work, but that's part of the fun of a 48-hour jam. I implement a rough idea, then spend some time exploring it, meaning I also find the problems in the system lol. Thanks again.
How in the world do you do the level where you start on the upper left. No move except to inflate and drift across the chasm. There are three pink blocks. The two on the right have to go into a ditch that leads to an exit in the upper right. I can get one pink block to move diagonally into the ditch but the other... nah. HELP!! Any clues at all are appreciated to clear this level! EDIT: Got. Last level wasn't so terrible, but I hope you add more levels. It was a good game!!
Lol, Ludum Dare's theme "Tiny Creatures" is of course where the idea came from. I wondered what it would be like for a Sokoban character to grow/shrink to relate to the word 'tiny' and a creature who can do that irl is a Pufferfish. From there, I just wondered about what kinds of weird behaviors might result from the growing/shrinking characters, and there were enough interesting things that I knew I could make a few puzzles out of it. Thanks for playing!
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The last 2 levels don’t feel as “intuitive” as all the others (there’s a mechanic that I found hard to predict/visualise) but this was really fun! So impressive for 48 hours!
Thank you for the feedback, I definitely agree that the mechanic you are referring to was unintuitive. I realized it existed towards the end of the jam and, since it was consistent and logical and led to some interesting puzzles, I decided to leave in those puzzles that used it. If I were to go back, I would have changed up how the mechanics work, but that's part of the fun of a 48-hour jam. I implement a rough idea, then spend some time exploring it, meaning I also find the problems in the system lol. Thanks again.
very nice, i'm impressed by how neat you can render your pseudo-3D in puzzlescript :-)
Walkthrough for Pusherfish puzzle game
cool
How in the world do you do the level where you start on the upper left. No move except to inflate and drift across the chasm. There are three pink blocks. The two on the right have to go into a ditch that leads to an exit in the upper right. I can get one pink block to move diagonally into the ditch but the other... nah. HELP!! Any clues at all are appreciated to clear this level!
EDIT: Got. Last level wasn't so terrible, but I hope you add more levels. It was a good game!!
"norepeat_action"?
Forgot that was a thing in PuzzleScript, thanks!
Really neat puzzle idea!
Is this Minecraft
Yes. Funny enough, the first thing I googled for a pixel art pufferfish reference was Minecraft :P
I love your tiny little games!
How do you come up with tiny ideas?
Lol, Ludum Dare's theme "Tiny Creatures" is of course where the idea came from. I wondered what it would be like for a Sokoban character to grow/shrink to relate to the word 'tiny' and a creature who can do that irl is a Pufferfish. From there, I just wondered about what kinds of weird behaviors might result from the growing/shrinking characters, and there were enough interesting things that I knew I could make a few puzzles out of it. Thanks for playing!
Cool!!!
Welp good luck on your other games!